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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

Exploring an existing particle system


We will start by first seeing what kind of particle systems we get in the default package of Unreal Engine 4. Go to Content Browser | Game | Particles. There are a couple of particle systems that we can already drag and place in the level and check out how they look.

To open a particle system, simply double-click on any of the systems. Let's take a look at P_Fire together. Feel free to check out the rest of the systems as well. However, I will use this as an example to understand what we need in order to create a new particle system for our level. This screenshot shows P_Fire in the editor:

On the left-hand side is Viewport where we can preview the particle system. On the right-hand side, in the Emitters tab, you can see several columns of boxes with Flames (twice), Smoke, Embers, and Sparks mentioned on top of each of the columns.

Emitters can be thought of as separate components that make up the particle system, and you can give each emitter different...

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