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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

You're reading from   Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition Create stunning 3D graphics in your browser using the Three.js JavaScript library

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Length 422 pages
Edition 1st Edition
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene FREE CHAPTER 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Using constraints to limit movement of objects

Until now, we've seen some basic physics in action. We've seen how the various shapes respond to gravity, friction, and restitution and how they affect collisions. Physijs also provides advanced constructs that allow you to limit the movement of your objects. In Physijs, these objects are called constraints. The following table gives an overview of the constraints that are available in Physijs:

Constraint

Description

PointConstraint

This allows you to fix the position of one object to the position of another object. If one object moves, the other will move with it, keeping the distance and orientation between them the same.

HingeConstraint

HingeConstraint allows you to limit the movement of an object as if it were on a hinge, such as a door.

SliderConstraint

This constraint, as the name implies, allows you to limit the movement of an object to a single axis, for instance, a sliding door.

ConeTwistConstraint

With...

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