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Learning LibGDX Game Development- Second Edition

You're reading from   Learning LibGDX Game Development- Second Edition Wield the power of the LibGDX framework to create a cross-platform game

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783554775
Length 478 pages
Edition 1st Edition
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Authors (2):
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Suryakumar B Nair Suryakumar B Nair
Author Profile Icon Suryakumar B Nair
Suryakumar B Nair
Andreas Oehlke Andreas Oehlke
Author Profile Icon Andreas Oehlke
Andreas Oehlke
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Table of Contents (16) Chapters Close

Preface 1. Introduction to LibGDX and Project Setup FREE CHAPTER 2. Cross-platform Development – Build Once, Deploy Anywhere 3. Configuring the Game 4. Gathering Resources 5. Making a Scene 6. Adding the Actors 7. Menus and Options 8. Special Effects 9. Screen Transitions 10. Managing the Music and Sound Effects 11. Advanced Programming Techniques 12. Animations 13. Basic 3D Programming 14. Bullet Physics Index

Creating complex effects with particle systems

A particle system is a great way to simulate complex effects such as fire, smoke, explosions, and so on. Basically, a particle system consists of a number of images that are rendered using either a normal (alpha masked) mode, or an additive blending mode to create interesting results.

Take a look at the following screenshot to see the difference between normal and additive blending modes:

Creating complex effects with particle systems

LibGDX provides a sophisticated particle system through its ParticleEffect class. It's merely a container that allows you to easily work with your final effects on a high level, such as setting the position or triggering or cancelling the designed particle effect.

The following is a brief description of the most important methods of ParticleEffect:

  • start(): This starts the animation of the particle effect
  • reset(): This resets and restarts the animation of the particle effect
  • update(): This must be called to let the particle effect act in accordance to time...
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