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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
Languages
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – adding menu buttons


In this section, we are going to add a new scene with a vertical menu. This will be a typical main menu scene, which is present in many games. When we complete this scene, a player will be able to start the game, read more about the game itself, or view highscores.

First things first, we will add a scene with a basic menu to see how you can create and align buttons in Cocos2D:

  1. Open the Cocohunt project from where we left it in the previous chapter.

    Note

    Just as always, you can continue working on the project from the place we left it at the end of the previous chapter, or take the final project from the book's supporting files at Chapter_08/Cocohunt_08_Final and use it as a starter project.

    You can download the book's supporting files by visiting www.packtpub.com/support and following the instructions.

  2. Right-click on the Scenes group and create a new Objective-C class. Call this class MenuScene and make it a subclass of the CCScene class.

  3. Open the MenuScene...

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