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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

ChapterΒ 3.Β Cocos2D – Under the Hood

At this point, you should be a little familiar with Cocos2D. We've set everything up and even created a basic project. Before we can move to some actual game making, we have to review a few basic concepts and review how Cocos2D works under the hood. This is required so that we can concentrate on writing code in the future without huge side notes about each line of the code. After this chapter, you will have a general top-level understanding of Cocos2D concepts, main classes, and techniques and will be able to concentrate on actually using Cocos2D to solve real-world tasks.

In this chapter, we will cover the following topics:

  • An overview of the Cocos2D architecture
  • The main Cocos2D classes CCNode, CCScene, and CCDirector
  • The Cocos2D initialization code and configuration options
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