To get the most out of this book
You don’t need any prior knowledge about programming or game development. The only prerequisite is that you are open to learning and willing to improve. During the book, I propose multiple experiments you could do and have included quizzes to test your knowledge. It’s important that you take the time to do these so that the knowledge gets cemented in your brain.
We’ll cover how to download and set up the Godot Engine in the first chapter of this book but you could already download Godot 4.2.1 or later if you’re feeling impatient. All the examples in the book were tested on Godot 4.2.1 but should work in future versions too.
Software/hardware covered in the book |
Operating system requirements |
Godot 4.2.1 |
Windows, macOS, or Linux |
GDScript 2.0 |
The Godot Engine is a very light piece of software that easily runs on older, outdated hardware but it doesn’t hurt to check out the minimum specifications and make sure your computer is able to meet them: https://docs.godotengine.org/en/stable/about/system_requirements.html.
If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.