Part 1:Learning How to Program
In this part, we’ll start off by downloading the free and open-source Godot Engine and setting up the environment in which we will be developing our very own game from scratch. Before we come on to creating a game, though, we’ll build strong fundamentals in programming using the GDScript programming language.
By the end of this part, you will know all about variables, control flows, different data and container types, methods, and classes. We will conclude this part with a chapter on clean coding.
This part has the following chapters:
- Chapter 1, Setting Up the Environment
- Chapter 2, Getting Familiar with Variables and Control Flow
- Chapter 3, Grouping Information in Arrays, Loops, and Dictionaries
- Chapter 4, Bringing Structure with Methods and Classes
- Chapter 5, How and Why to Keep Your Code Clean