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Learning GDScript by Developing a Game with Godot 4

You're reading from   Learning GDScript by Developing a Game with Godot 4 A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781804616987
Length 378 pages
Edition 1st Edition
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Author (1):
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Sander Vanhove Sander Vanhove
Author Profile Icon Sander Vanhove
Sander Vanhove
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Learning How to Program
2. Chapter 1: Setting Up the Environment FREE CHAPTER 3. Chapter 2: Getting Familiar with Variables and Control Flow 4. Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries 5. Chapter 4: Bringing Structure with Methods and Classes 6. Chapter 5: How and Why to Keep Your Code Clean 7. Part 2: Making a Game in Godot Engine
8. Chapter 6: Creating a World of Your Own in Godot 9. Chapter 7: Making the Character Move 10. Chapter 8: Splitting and Reusing Scenes 11. Chapter 9: Cameras, Collisions, and Collectibles 12. Chapter 10: Creating Menus, Making Enemies, and Using Autoloads 13. Chapter 11: Playing Together with Multiplayer 14. Part 3: Deepening Our Knowledge
15. Chapter 12: Exporting to Multiple Platforms 16. Chapter 13: OOP Continued and Advanced Topics 17. Chapter 14: Advanced Programming Patterns 18. Chapter 15: Using the File System 19. Chapter 16: What Next? 20. Index 21. Other Books You May Enjoy

Using saved scenes

Because we will use only one player in the game, we are not going to reuse the player scene multiple times. However, we will want to reuse the rocks and walls within the arena. Follow the steps in the Saving a branch as a new scene section to separate one boulder into a new scene:

Figure 8.8 – The boulder.tscn scene

Figure 8.8 – The boulder.tscn scene

Now, let’s reuse this new scene in our arena as the default rock:

  1. Go back to the main scene. Remove all the rocks from the scene; we don’t need them anymore.
  2. Select the Arena node. By doing so, everything we add will be added as a child of this node.
  3. Now, drag and drop the boulder scene from FileSystem into the 2D editor. You will see the visual of the boulder pop up while you’re still dragging it around:
Figure 8.9 – Dragging and dropping the boulder.tscn scene into the main scene tree

Figure 8.9 – Dragging and dropping the boulder.tscn scene into the main scene tree

Now, you can do the same for the inner walls in the...

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