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Learning GDScript by Developing a Game with Godot 4

You're reading from   Learning GDScript by Developing a Game with Godot 4 A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781804616987
Length 378 pages
Edition 1st Edition
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Author (1):
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Sander Vanhove Sander Vanhove
Author Profile Icon Sander Vanhove
Sander Vanhove
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Toc

Table of Contents (22) Chapters Close

Preface 1. Part 1:Learning How to Program
2. Chapter 1: Setting Up the Environment FREE CHAPTER 3. Chapter 2: Getting Familiar with Variables and Control Flow 4. Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries 5. Chapter 4: Bringing Structure with Methods and Classes 6. Chapter 5: How and Why to Keep Your Code Clean 7. Part 2: Making a Game in Godot Engine
8. Chapter 6: Creating a World of Your Own in Godot 9. Chapter 7: Making the Character Move 10. Chapter 8: Splitting and Reusing Scenes 11. Chapter 9: Cameras, Collisions, and Collectibles 12. Chapter 10: Creating Menus, Making Enemies, and Using Autoloads 13. Chapter 11: Playing Together with Multiplayer 14. Part 3: Deepening Our Knowledge
15. Chapter 12: Exporting to Multiple Platforms 16. Chapter 13: OOP Continued and Advanced Topics 17. Chapter 14: Advanced Programming Patterns 18. Chapter 15: Using the File System 19. Chapter 16: What Next? 20. Index 21. Other Books You May Enjoy

Quiz time

  • Imagine we have a class named Character that has a function called move(). Now, we create a Player class that inherits from this Character class and overrides this move() function. But, instead of completely overriding it, we want to extend the original functionality of the Character class’s move() function. What keyword can we use to call the original move() function of the Character class from within the Player class?
  • Can functions that are labeled static call functions that are not labeled static?
  • What will the following snippet of code print out?
    enum COLLECTIBLE_TYPE {
       HEALTH,
       UPGRADE,
       DAMAGE,
    }
    print(COLLECTIBLE_TYPES.DAMAGE)
  • Are container types, such as arrays and dictionaries, the only types that get passed by reference?
  • What annotation do we use at the top of a script if we want to run it in the editor?
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