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Learning GDScript by Developing a Game with Godot 4

You're reading from   Learning GDScript by Developing a Game with Godot 4 A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781804616987
Length 378 pages
Edition 1st Edition
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Author (1):
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Sander Vanhove Sander Vanhove
Author Profile Icon Sander Vanhove
Sander Vanhove
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Learning How to Program
2. Chapter 1: Setting Up the Environment FREE CHAPTER 3. Chapter 2: Getting Familiar with Variables and Control Flow 4. Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries 5. Chapter 4: Bringing Structure with Methods and Classes 6. Chapter 5: How and Why to Keep Your Code Clean 7. Part 2: Making a Game in Godot Engine
8. Chapter 6: Creating a World of Your Own in Godot 9. Chapter 7: Making the Character Move 10. Chapter 8: Splitting and Reusing Scenes 11. Chapter 9: Cameras, Collisions, and Collectibles 12. Chapter 10: Creating Menus, Making Enemies, and Using Autoloads 13. Chapter 11: Playing Together with Multiplayer 14. Part 3: Deepening Our Knowledge
15. Chapter 12: Exporting to Multiple Platforms 16. Chapter 13: OOP Continued and Advanced Topics 17. Chapter 14: Advanced Programming Patterns 18. Chapter 15: Using the File System 19. Chapter 16: What Next? 20. Index 21. Other Books You May Enjoy

Running the game on multiple computers

Until this point, we’ve been running multiple instances of our game on the same machine. But the strength of multiplayer comes from playing with multiple people over multiple machines.

In this section, we’ll start off by showing the server’s IP address on screen and then look into how we can run a debug instance on multiple computers at the same time so they can connect.

Showing the IP address of the server

We have been using ::1 as the IP address that loops back to the same computer so that we can debug our game. However, before we can connect to another computer over a network, we need to know their real IP address. To do this, we’ll show the server’s IP address on the screen when they are hosting a game.

Figure 11.28 – The server has an IP address displayed at the bottom of the screen to connect

Figure 11.28 – The server has an IP address displayed at the bottom of the screen to connect

In Figure 11.28, you can see that we want to show the IP address at...

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