Declaring a variable and its type
Every variable that we want to use in a script must be declared in a statement. What does that mean? Well, before Unity can use a variable, we have to tell Unity about it first. Okay then, what are we supposed to tell Unity about the variable?
There are only three absolute requirements to declare a variable and they are as follows:
We have to specify the type of data that a variable can store
We have to provide a name for the variable
We have to end the declaration statement with a semicolon
The following is the syntax we use to declare a variable:
typeOfData nameOfTheVariable;
Let's use one of the LearningScript
variables as an example; the following is how we declare a variable with the bare minimum requirements:
int number1;
This is what we have:
Requirement #1 is the type of data that
number1
can store, which in this case is anint
, meaning an integerRequirement #2 is a name, which is
number1
Requirement #3 is the semicolon at the end
The second requirement...