Summary
We made it to the end of another chapter that had a lot of moving parts, which might especially be a lot for those of you who are new to Unity.
Even though this book is focused on the C# language and its implementation in Unity, we still need to take time to get an overview of game development, documentation, and the non-scripting features of the engine. While we didn't have time for in-depth coverage of the lighting and animation, it's worth getting to know them if you're thinking about continuing to create Unity projects.
In the next chapter, we'll be switching our focus back to programming Hero Born's core mechanics, starting with setting up a moveable player object, controlling the camera, and understanding how Unity's physics system governs the game world.