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Learning C# by Developing Games with Unity 2019

You're reading from   Learning C# by Developing Games with Unity 2019 Code in C# and build 3D games with Unity

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781789532050
Length 342 pages
Edition 4th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Programming Foundations and C# FREE CHAPTER
2. Getting to Know your Environment 3. The Building Blocks of Programming 4. Diving into Variables,Types, and Methods 5. Control Flow and Collection Types 6. Working with Classes, Structs, and OOP 7. Section 2: Scripting Game Mechanics in Unity
8. Getting Your Hands Dirty with Unity 9. Movement, Camera Controls, and Collisions 10. Scripting Game Mechanics 11. Basic AI and Enemy Behavior 12. Section 3: Leveling Up Your C# Code
13. Revisiting Types, Methods, and Classes 14. Exploring Generics, Delegates, and Beyond 15. The Journey Continues 16. Completed Game Files 17. Supplementary Classes 18. Pop Quiz Answers 19. Other Books You May Enjoy
The Journey Continues

If you started this book as a complete newcomer to the world of programming, congratulations on your achievement! If you came in knowing a bit about Unity or another scripting language, guess what? Congratulations to you as well. If you began with all the topics and concepts we covered already firmly solidified in your head, you guessed it: congratulations. There is no such thing as an insignificant learning experience, no matter how much or little you may think you came away with. Revel in the time you spent learning something new, even if it only turned out to be a new keyword.

As you reach the end of this journey, it's important to look back at the skills you've acquired along the way. Like all instructional content, there's always more to learn and explore, so this chapter will focus on cementing the following topics and giving you resources for your next adventure:

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