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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Searching for data inside an array


Very often, you will need to get a single element inside an array. It's very straightforward, as long as you know the specific index your element is stored under. If you don't, you can search for it by iterating through the entire array object.

Yet again, let's go back to the familyMembers example and try to look for the index of the "Adam" string value:

We are not going too much into the details. The easiest way of finding the index of a certain element in the collection is by looping through the array and comparing elements. You can spot that on line 22. If the familyMembers[i] == "Adam" condition is true, line 23 will be executed. The adamsIndex variable will then be assigned the current i value.

Notice the default value of adamsIndex. I deliberately assigned it -1 so that we can check on line 29 whether there were any changes to this value inside the loop. If it's still -1, it means that the value we are trying to find inside the array was not found at...

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