Amazon Web Services
In Chapter 7, Creating Multiplayer Game Play, we explored the need for cloud-based services to support our Lumberyard games. We looked at AWS because of its integration with the Lumberyard game engine. You were guided through the process of creating your own AWS account for use with your Lumberyard game sessions. We also looked at GameLift, a core AWS gaming service. In Chapter 9, Employing Cloud Computing and Storage, we reviewed additional AWS solutions that are relevant to games we create with Lumberyard. Specifically, we looked at Cloud Canvas and Simple Storage Service (S3).
We will conclude this chapter with an overview of two additional cloud-based services from AWS that can represent a great way to support your game's functionality.
Simple Queue Service
When we develop games that use a message system, we usually have to write our own queuing system to manage the messages. Amazon offers a Simple Queue Service, or Amazon SQS for short, to help us manage the messages...