Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learn WinUI 3

You're reading from   Learn WinUI 3 Leverage WinUI and the Windows App SDK to create modern Windows applications with C# and XAML

Arrow left icon
Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805120063
Length 386 pages
Edition 2nd Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Alvin Ashcraft Alvin Ashcraft
Author Profile Icon Alvin Ashcraft
Alvin Ashcraft
Arrow right icon
View More author details
Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1:Introduction to WinUI and Windows Applications
2. Chapter 1: Introduction to WinUI FREE CHAPTER 3. Chapter 2: Configuring the Development Environment and Creating the Project 4. Chapter 3: MVVM for Maintainability and Testability 5. Chapter 4: Advanced MVVM Concepts 6. Chapter 5: Exploring WinUI Controls 7. Chapter 6: Leveraging Data and Services 8. Part 2:Extending WinUI and Modernizing Applications
9. Chapter 7: Fluent Design System for Windows Applications 10. Chapter 8: Adding Windows Notifications to WinUI Applications 11. Chapter 9: Enhancing Applications with Community Toolkits 12. Chapter 10: Accelerating App Development with Template Studio 13. Part 3:Build and Deploy on Windows and Beyond
14. Chapter 11: Debugging WinUI Applications with Visual Studio 15. Chapter 12: Hosting a Blazor Application in WinUI 16. Chapter 13: Take Your App Cross-Platform with Uno Platform 17. Chapter 14: Packaging and Deploying WinUI Applications 18. Index 19. Other Books You May Enjoy

Advanced MVVM Concepts

After learning the basics of the MVVM pattern and its implementation in WinUI, it’s now time to build on that knowledge base to handle some more advanced techniques. Now, you will learn how to keep components loosely coupled and testable when adding new dependencies to the project.

Few modern applications have only a single page or window. There are MVVM techniques that can be leveraged to navigate between pages from a ViewModel command without being coupled to the UI layer.

In this chapter, you will learn about the following concepts:

  • Understanding the basics of Dependency Injection (DI)
  • Leveraging DI to expose ViewModel classes to WinUI views
  • Using MVVM and x:Bind to handle additional UI events with event handlers in the ViewModel
  • Navigating between pages with MVVM and DI

By the end of this chapter, you will have a deeper understanding of the MVVM pattern and will know how to decouple your view models from any external...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime