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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application FREE CHAPTER 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Importing from 3D file formats

At the beginning of this chapter, we listed a number of formats that are supported by Three.js. In this section, we'll quickly walk through a couple of examples for those formats.

For all these formats, an additional JavaScript file needs to be included. You can find all these files in the Three.js distribution in the examples/js/loaders directory.

The OBJ and MTL formats

OBJ and MTL are companion formats and often used together. The OBJ file defines the geometry, and the MTL file defines the materials that are used. Both OBJ and MTL are text-based formats. A part of an OBJ file looks as follow:

v -0.032442 0.010796 0.025935 
v -0.028519 0.013697 0.026201 
v -0.029086 0.014533...
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