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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Table of Contents (8) Chapters Close

Preface 1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Drawing basic shapes


Before starting, let's introduce the Python code that we will reuse in all the examples of this chapter:

1. # File name: drawing.py
2. from kivy.app import App
3. from kivy.uix.relativelayout import RelativeLayout
4. 
5. class DrawingSpace(RelativeLayout):
6.     pass
7. 
8. class DrawingApp(App):
9.     def build(self):
10.         return DrawingSpace()
11. 
12. if __name__=="__main__":
13.     DrawingApp().run()

We created the subclass DrawingSpace from RelativeLayout. It could have been inherited from any Widget but using RelativeLayout is generally a good choice for graphics because we usually want to draw inside the widget, and that means relative to its position.

Let's start with the canvas. There are basically two types of instructions that we can add to a canvas: vertex instructions and context instructions.

Note

The vertex instructions inherit from the VertexInstruction base class, and allow us to draw vector shapes in the coordinate space.

The context instructions...

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