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Julia 1.0 Programming Complete Reference Guide

You're reading from   Julia 1.0 Programming Complete Reference Guide Discover Julia, a high-performance language for technical computing

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Product type Course
Published in May 2019
Publisher
ISBN-13 9781838822248
Length 466 pages
Edition 1st Edition
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Table of Contents (18) Chapters Close

Preface 1. Installing the Julia Platform FREE CHAPTER 2. Variables, Types, and Operations 3. Functions 4. Control Flow 5. Collection Types 6. More on Types, Methods, and Modules 7. Metaprogramming in Julia 8. I/O, Networking, and Parallel Computing 9. Running External Programs 10. The Standard Library and Packages 11. Creating Our First Julia App 12. Setting Up the Wiki Game 13. Building the Wiki Game Web Crawler 14. Adding a Web UI for the Wiki Game 15. Implementing Recommender Systems with Julia 16. Machine Learning for Recommender Systems 17. Other Books You May Enjoy

Defining variables

We have seen in the previous chapter how to use the REPL in order to execute computations and have the result displayed back to us. Julia even lends a helping hand by setting up the ans variable, which automatically holds the last computed value.

But, if we want to write anything but the most trivial programs, we need to learn how to define variables ourselves. In Julia, a variable is simply a name associated to a value. There are very few restrictions for naming variables, and the names themselves have no semantic meaning (the language will not treat variables differently based on their names, unlike say Ruby, where a name that is all caps is treated as a constant).

Let's see some examples:

julia> book = "Julia v1.0 By Example" 
julia> pi = 3.14 
julia> ANSWER = 42 
julia> my_first_name = "Adrian" 
You can follow along...
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