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JavaScript from Beginner to Professional

You're reading from   JavaScript from Beginner to Professional Learn JavaScript quickly by building fun, interactive, and dynamic web apps, games, and pages

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781800562523
Length 546 pages
Edition 1st Edition
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Authors (4):
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Codestars By Rob Percival Codestars By Rob Percival
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Codestars By Rob Percival
Laurence Svekis Laurence Svekis
Author Profile Icon Laurence Svekis
Laurence Svekis
Maaike van Putten Maaike van Putten
Author Profile Icon Maaike van Putten
Maaike van Putten
Rob Percival Rob Percival
Author Profile Icon Rob Percival
Rob Percival
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Toc

Table of Contents (19) Chapters Close

Preface 1. Getting Started with JavaScript FREE CHAPTER 2. JavaScript Essentials 3. JavaScript Multiple Values 4. Logic Statements 5. Loops 6. Functions 7. Classes 8. Built-In JavaScript Methods 9. The Document Object Model 10. Dynamic Element Manipulation Using the DOM 11. Interactive Content and Event Listeners 12. Intermediate JavaScript 13. Concurrency 14. HTML5, Canvas, and JavaScript 15. Next Steps 16. Other Books You May Enjoy
17. Index
Appendix – Practice Exercise, Project, and Self-Check Quiz Answers

Classes and objects

As a quick refresher, objects are a collection of properties and methods. We saw them in Chapter 3, JavaScript Multiple Values. The properties of an object should have sensible names. So for example, if we have a person object, this object could have properties called age and lastName that contain values. Here is an example of an object:

let dog = { dogName: "JavaScript", 
            weight: 2.4, 
            color: "brown", 
            breed: "chihuahua"
          };

Classes in JavaScript encapsulate data and functions that are part of that class. If you create a class, you can later create objects using that class using the following syntax:

class ClassName {
  constructor(prop1, prop2) {
    this.prop1 = prop1;
    this.prop2 = prop2;
  }
}
 
let obj = new ClassName("arg1", "arg2");

This code defines a class with ClassName as a name, declares an obj variable, and initializes this with a new...

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