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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Starting the application with a proper Default.png


When an application loads for the first time, the user is presented with a variable duration of loading time. This period can change depending on the device processor or RAM, memory requirements of the application, current free memory available on the device, and any number of other variables.

Ideally, the user will only be required to sit through this period for a brief moment. However, this duration can last up to several seconds in length if we're loading an image intensive app on an older device.

Apple has designed a loading screen method that is required by each app, through the inclusion of a PNG file in our app bundle. In this recipe, we'll discuss two interface strategies for this loading period.

Getting ready

For this recipe, we should have a computer with Photoshop or another image creation tool. We should also have knowledge of the devices and orientation types that our application will support.

How to do it...

Loading times are...

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