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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Introduction


With the announcement of the iPad in January 2010, Apple took an emphatic leap into a market where no company had seen success before tablet computers.

Apple was determined to prove that their entry into the field, the iPad, would stand out and succeed where others had failed. Despite initial doubt from critics, the iPad and iPad 2 have sold millions of units and become the most desirable tablet platforms for application development.

The iPad is a natural next step after working on the iPhone and iPod touch, so it's no stretch to think that we'll also be producing work on the new tablet. However, interface design does change rather drastically when moving from handheld device to tablet computer, and we should be aware of these changes when crafting a user experience.

In this chapter we'll discuss the migration to the iPad, as well as the pitfalls that lay in wait for designers creating their first work on the platform.

9

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