What this book covers
Chapter 1, Getting Started, explains setting up the Haxe and HaxeFlixel development environment and doing a quick Hello World example to ensure that everything is working.
Chapter 2, Building a New Game, looks at the fundamentals of the Haxe language and building the core foundation of our game.
Chapter 3, Dealing with Menus and Screen Flow, helps to set up our game's UI, add simple UI animations, and control the flow between screens.
Chapter 4, Delving into Animations and Gameplay, explains adding sprites and scripted animations and adding the bulk of our gameplay functionality.
Chapter 5, Adding Sound, delves into the aspects of adding music and sound effects to make our animations and gameplay truly engaging.
Chapter 6, Working with Configuration Files, talks of using JSON and XML configuration files to make our game expandable and editing the text far easier.
Chapter 7, Deploying to Multiple Platforms, shows how to take our completed game and build it to work on desktop, web, and mobile platforms.
Chapter 8, What's Next?, looks at game features to expand on and at resources to continue learning.