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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from   Grome Terrain Modeling with Ogre3D, UDK, and Unity3D Create massive terrains and export them to the most popular game engines

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Product type Paperback
Published in Feb 2013
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ISBN-13 9781849699396
Length 162 pages
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Author (1):
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Richard A. Hawley Richard A. Hawley
Author Profile Icon Richard A. Hawley
Richard A. Hawley
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Toc

Heightmap layer operations


A number of useful operations are available when the Selection button is active (click to toggle the Selection mode). You must have something selected for this to work, a small + will appear to indicate you can navigate the selection.

Merging a heightmap

If we need to blend multiple layers together we can merge them together using a layer operation. Merge with previous will blend the layer you right-clicked on with the one directly below it.

Flatten down

This merges the combined result of the stack down into the bottom-most layer and removes all heightmap data except for the bottom layer.

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