AR and VR with WebXR
The inexorable march of Moore’s law has brought increasingly greater computing power into increasingly smaller microchips at a steady rate for long enough that the casual consumer has a staggering amount of raw computational silicone contained in their smartphones and tablets. There’s enough processing throughput in the average smartphone now that it’s realistic to entertain scenarios such as AR and VR.
AR is a category of applications that encompasses a large variety of different use cases and scenarios. The common feature shared by these scenarios is that they make use of a device’s camera, location, orientation, and other sensors to emplace 3D content into a depiction of the real world. VR is very similar to AR, save that instead of the content being immersed in the user’s world (the real world), the user is immersed in the content (the virtual world).
Whether considering an AR and VR experience, it is important to...