Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
Symbols
2D coordinate systems 18, 19
2D shader
creating 218-222
3D 144
space orientation 144
workspace 145
3D editor 145, 146
3D gizmo 147
3D Minigolf
arrow, aiming 159-161
arrow, positioning 161
ball collisions, improving 157, 158
ball, creating 157
ball, testing 157
building 143
course, creating 152
environment settings 176-178
lighting setup 176, 177
project setup 151, 152
UI, adding 159
UI display 161, 162
visual effects 173
3D Minigolf, scripting 162
ball script 166, 167
camera improvements 170
course designing 172
gimbal, creating 171, 172
main script 164, 165
mouse, capturing 169
options, for improving aiming 167, 168
testing 167
UI code 163
3D objects
adding 146, 147
3D shaders...