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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Using Blender with Godot

Blender is a very popular open source 3D modeling and animation program (it does a lot of other things too). If you’re planning on making a 3D game and you need to make items, characters, and environments for your game, Blender is probably your best option for doing so.

The most common workflow is to export glTF files from Blender and import them into Godot. This is a stable and reliable workflow and will work well in most situations.

When you export a glTF file, you have two options: glTF binary (.glb) and glTF text (.gltf). The binary version is more compact and is therefore the preferred format, but either will work fine.

Import hints

It’s common to import meshes from Blender and then make modifications such as adding collisions or removing unneeded nodes. To simplify this, you can add suffixes to the names of your objects to give Godot a hint about how you want them to be processed on import. Here are some examples:

  • -noimp...
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