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Go Programming - From Beginner to Professional

You're reading from   Go Programming - From Beginner to Professional Learn everything you need to build modern software using Go

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781803243054
Length 680 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Samantha Coyle Samantha Coyle
Author Profile Icon Samantha Coyle
Samantha Coyle
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Toc

Table of Contents (30) Chapters Close

Preface 1. Part 1: Scripts
2. Chapter 1: Variables and Operators FREE CHAPTER 3. Chapter 2: Command and Control 4. Chapter 3: Core Types 5. Chapter 4: Complex Types 6. Part 2: Components
7. Chapter 5: Functions – Reduce, Reuse, and Recycle 8. Chapter 6: Don’t Panic! Handle Your Errors 9. Chapter 7: Interfaces 10. Chapter 8: Generic Algorithm Superpowers 11. Part 3: Modules
12. Chapter 9: Using Go Modules to Define a Project 13. Chapter 10: Packages Keep Projects Manageable 14. Chapter 11: Bug-Busting Debugging Skills 15. Chapter 12: About Time 16. Part 4: Applications
17. Chapter 13: Programming from the Command Line 18. Chapter 14: File and Systems 19. Chapter 15: SQL and Databases 20. Part 5: Building For The Web
21. Chapter 16: Web Servers 22. Chapter 17: Using the Go HTTP Client 23. Part 6: Professional
24. Chapter 18: Concurrent Work 25. Chapter 19: Testing 26. Chapter 20: Using Go Tools 27. Chapter 21: Go in the Cloud 28. Index 29. Other Books You May Enjoy

Polymorphism

Polymorphism is the ability to appear in various forms. For example, a shape can appear as a square, circle, rectangle, or any other shape:

Figure 7.4: Polymorphism example for shape

Figure 7.4: Polymorphism example for shape

Go does not do subclassing like other object-oriented languages because Go does not have classes. Subclassing in object-oriented programming is inheriting from one class to another. By doing subclassing, you are inheriting the fields and methods of another class. Go provides a similar behavior through embedding structs and by using polymorphism through interfaces.

One of the advantages of using polymorphism is that it allows the reuse of methods that have been written once and tested. Code is reused by having an Application Programming Interface (API) that accepts an interface; if our type satisfies that interface, it can be passed to that API. There is no need to write additional code for each type; we just need to ensure we meet the interface method’...

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