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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Chapter 5. The Secret Ingredient Is a Dash of Physics

"Sprinkles may seem soft, but they are an excellent sharp weapon against sweet-tooth pandas, who are trying to steal your delicious cake!"

This chapter explains how Unity deals with 2D physics and provides descriptions for each of the components, along with useful examples of usages. Although we will use just a small portion of the Physics engine of Unity for our game, in this chapter you can find some foundations of physics to better face the topics covered, and a full insight of 2D physics in Unity.

In the first part of the chapter, we will acquire some basic notions about physics so as to better face the topics to come. We will learn about mass, forces, and torques, just enough to understand physics in Unity.

Then, most of the chapter will focus on explaining, bit by bit, the 2D Physics engine of Unity along with all its components and functionalities. Many examples will be provided in order to facilitate the learning...

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