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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Animations

Life and all of its creatures are dynamic. We move, and our movements, even the subtlest of ones, express emotions. If we were to remove such things, even the tiniest smile, life would become dull and static. Animation effects can range from the simplest of things such as a flag waving to a dragon flying. Just look around you, inside and outside; something will be moving or will move from time to time. Even stones move, albeit with wind, something knocking them, or someone skipping them across water.

Unity has a complex animation system, also known as Mecanim, which requires time to get used to. It includes different components. Some of these are specifically for 3D animations; others can be used for both 2D and 3D. Usually, animating in 3D is harder than in 2D since it requires tweaking of many parameters, and therefore much more practice is needed to master it. If you are interested in learning more about 3D animation in Unity, I suggest that you to read a specific book about...

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