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Gamification with Unity 5.x

You're reading from   Gamification with Unity 5.x Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Length 328 pages
Edition 1st Edition
Languages
Tools
Concepts
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Author (1):
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Lauren S. Ferro Lauren S. Ferro
Author Profile Icon Lauren S. Ferro
Lauren S. Ferro
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Table of Contents (11) Chapters Close

Preface 1. The Anatomy of Games 2. Who or What Am I? Understanding the Player FREE CHAPTER 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Brainstorming - getting it all out on the table

This section will focus on brainstorming for the project that we will be creating in this book.

Ideally, when it comes to brainstorming parts of your game, you want to think about everything, not just the art style. Here are some examples of things to consider:

  • Game concepts are based on the kind of game that you want to create. What are the types of theme that your game will be influenced by? Do you want to create something like Zombies! Run (www.zombiesrungame.com) that focuses on a player getting fit by having to run away from hordes of zombies?
  • Game-play experience is what the overall experience will be like that you want your player to engage in. Do you want a fast-paced kind of experience or something that progressively builds up challenges? Take a moment to think about this; even if you have a basic idea, it can help to guide you during the brainstorming process.
  • Game elements and mechanics as we discussed in Chapter 1, The Anatomy of...
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