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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – creating a regular polygon item

Let's learn about the scene-graph by delivering an item class for rendering convex regular polygons. We will draw the polygon using the OpenGL drawing mode called "triangle fan." It draws a set of triangles that all have a common vertex. Subsequent triangles are defined by the shared vertex, the vertex from the previous triangle, and the next vertex specified. Have a look at the diagram to see how to draw a hexagon as a triangle fan using 8 vertices as control points:

Time for action – creating a regular polygon item

The same method applies for any regular polygon. The first vertex defined is always the shared vertex occupying the center of the shape. The remaining points are positioned on the circumference of a bounding circle of the shape at equal angular distances. The angle is easily calculated by dividing the full angle by the number of sides. For a hexagon, this yields 60 degrees.

Let's get down to business and the subclass QQuickItem. We will give it a very...

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