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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – using properties, signals, and slots with items


So let's alter the Player class to use QObject:

class Player : public QObject, public QGraphicsPixmapItem {
  Q_OBJECT

All you have to do is to add QObject as a base class and add the Q_OBJECT macro. Now you can use signals and slots with items too. Be aware that QObject must be the first base class of an item.

Tip

If you want an item that inherits from QObject and QGraphicsItem, you can directly inherit QGraphicsObject. Moreover, this class defines and emits some useful signals such as xChanged() when the x coordinate of the item has changed or scaleChanged() when the item is scaled.

Note

A word of warning: Only use QObject with items if you really need its capabilities. QObject adds a lot of overhead to the item, which will have a noticeable impact on performance when you have many items. So use it wisely and not only because you can.

Let us go back to our player item. After adding QObject, we define a property called m_jumpFactor...

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