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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Coordinate systems

To use Graphics View correctly, you need to understand how the coordinate systems in this framework work. We'll go through all the levels of hierarchy and see how we can change the positioning of items and the whole scene, on each level. We will provide examples of the code that you can paste into our demo project and examine the effect.

The item's coordinate system

Each item has its own coordinate system. In our example of Post-it notes, the content of each note is defined relative to the top-left corner of the note. No matter how you move or rotate the item, these coordinates remain the same. The coordinates of a drawn object can usually be passed to the constructor of the class, like we did...

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