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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Using QPainter interface in Qt Quick

Implementing items in OpenGL is quite difficult—you need to come up with an algorithm of using OpenGL primitives to draw the shape you want, and then you also need to be skilled enough with OpenGL to build a proper scene graph node tree for your item. However, there is another way—you can create items by painting them with QPainter. This comes at a cost of performance as behind the scenes, the painter draws on an indirect surface (a frame buffer object or an image) that is then converted to OpenGL texture and rendered on a quad by the scene-graph. Even considering that performance hit, it is often much simpler to draw the item using a rich and convenient drawing API than to spend hours doing the equivalent in OpenGL or using Canvas.

To use that approach, we will not be subclassing QQuickItem directly but QQuickPaintedItem, which...

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