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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Integration with Qt Widgets and Qt Quick

While Qt 3D is a very powerful module, sometimes it's not enough to make a complete game or application. Other Qt modules such as Qt Quick or Qt Widgets can be very helpful, for example, when working on the user interface of your game. Luckily, Qt provides a few ways to use different modules together.

When it comes to Qt Widgets, your best bet is the QWidget::createWindowContainer()
function. It allows you to surround your 3D view with widgets and display them all in a single window. This approach was already discussed in Chapter 9, OpenGL and Vulkan in Qt Applications, and can be applied to Qt 3D without any changes.

However, the capabilities of Qt Widgets are still limited in the world of hardware-accelerated graphics. Qt Quick is much more promising in this area, and the synergy between QML APIs of Qt Quick and Qt 3D can prove to...

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