Creating components with the ISP
The ISP advocates for creating lean and specialized interfaces rather than general-purpose, bloated ones. This principle ensures that a class should not be forced to implement interfaces it does not use, thereby preventing code pollution. The ISP is particularly crucial in game development, where multiple game components might interact differently with the same entity. By segregating interfaces according to the specific needs of different classes, we can create modular and clean architectures, reducing the overhead and potential errors associated with unnecessary dependencies.
Implementing the ISP begins with a careful analysis and understanding of the functionalities required by each component or class. For example, in a game that features both airborne and ground-based enemy types, rather than having a single movement class that includes methods for flying and walking, the ISP would suggest creating two distinct classes: one for flying and another...