Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Design Patterns and Best Practices in Java

You're reading from   Design Patterns and Best Practices in Java A comprehensive guide to building smart and reusable code in Java

Arrow left icon
Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781786463593
Length 280 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (4):
Arrow left icon
Kamalmeet Singh Kamalmeet Singh
Author Profile Icon Kamalmeet Singh
Kamalmeet Singh
Lucian-Paul Torje Lucian-Paul Torje
Author Profile Icon Lucian-Paul Torje
Lucian-Paul Torje
Sumith Kumar Puri Sumith Kumar Puri
Author Profile Icon Sumith Kumar Puri
Sumith Kumar Puri
Adrian Ianculescu Adrian Ianculescu
Author Profile Icon Adrian Ianculescu
Adrian Ianculescu
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. From Object-Oriented to Functional Programming 2. Creational Patterns FREE CHAPTER 3. Behavioral Patterns 4. Structural Patterns 5. Functional Patterns 6. Let's Get Reactive 7. Reactive Design Patterns 8. Trends in Application Architecture 9. Best Practices in Java 10. Other Books You May Enjoy

Object pool pattern

The instantiation of objects is one of the most costly operations in terms of performance. While in the past this could have been an issue, nowadays we shouldn't be concerned about it. However, when we deal with objects that encapsulate external resources, such as database connections, the creation of new objects becomes expensive.

The solution is to implement a mechanism that reuses and shares objects that are expensive to create. This solution is called the object pool pattern and it has the following structure:

The classes that are used in the object pool pattern are the following:

  • ResourcePool: A class that encapsulates the logic to hold and manage a list of resources.
  • Resource: A class that encapsulates a limited resource. The Resource classes are always referenced by the ResourcePool, so they will never be garbage collected as long as the ResourcePool...
You have been reading a chapter from
Design Patterns and Best Practices in Java
Published in: Jun 2018
Publisher: Packt
ISBN-13: 9781786463593
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image