Bringing your Flash asset into CryENGINE 3
After we have created our new Flash asset, we will want to use it in the engine. For this, the first thing we need to do is announce the new Flash asset as a UIElement.
To announce a new Flash asset to the engine, we have to create an XML file for it. All the UIElement definition XML files are located in:
<engine root>\Game\Libs\UI\UIElements\
If this folder does not exist in your Game
folder, simply create a new folder.