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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - changing the teleporter entity to execute the C++ code


  1. First, we need to change the lua script. We want to change the function Teleporter:OnUsed to call our C++ function instead of doing the calculation in Lua.

  2. This is pretty easy. Change the function as shown below:

    function Teleporter:OnUsed(user)
      --check „user" being valid
      if (not user) then
        return 0;
      end
      --compute target position from current position + teleport direction
      local vCurPos = {};
      user:GetWorldPos(vCurPos);
      local vTargetDir = {}; --assign a temp vector as targetDir „type"
      vTargetDir.x = self.Properties.teleportDirX;
      vTargetDir.y = self.Properties.teleportDirY;
      vTargetDir.z = self.Properties.teleportDirZ;
      local vTargetPos = vecAdd(vCurPos, vTargetDir);
      --call the scriptbind function
      user.actor:TeleportTo(vTargetPos);
    end
  3. Save your changes of Teleporter.lua.

  4. With the use of user.actor:<function>, we can call all the Scriptbind functions that are implemented in ScriptBind_Actor...

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