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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Animating entities in the Track View


The animation of objects and entities in the Track View can be as complex or as simple as the animator or the designer requires. In this recipe, we will animate a dead tree falling into water. This will involve animating the tree itself as well as triggering some particle effects at specific times. The interesting part about this will be that we are not making a cut-scene but rather a scripted game play event that will alter the path of the character.

Getting ready

  • You should have forest.cry open for this recipe

  • You should have created a new sequence with the name my_second_cutscene

How to do it...

First, we must add some geometry to animate. It is important to remember the difference between a brush and the entities. Brushes cannot be added to the Track View.

  1. To allow us to animate the geometry we are using the basic entity found under the Entities | Physics section of the Rollout bar.

  2. Once placed, name the BasicEntity to falling_tree_01 and set its model...

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