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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Rewarding the player for reaching a kill goal


This recipe is a slight extension to the previous one. There are plenty of ways that the designers may want to reward the player in their title, but in this recipe, we will look at getting the player to kill five Grunts using just melee and then reward them by giving them a SCAR assault rifle.

Getting ready

  • You should have completed the Creating a kill counter recipe

  • Then open My_Level.cry within the Sandbox

How to do it...

  1. Open the KillCounter AreaTrigger Flow Graph and add in the following flow nodes:

    • Game:LocalPlayer

    • Math:Equal

    • Inventory:AddItem

  2. Set Math:Equal B to 5.

  3. Link the Flow Graph together as follows:

    • Math:Counter count out to Math:Equal A in

    • Math:Equal true out to Inventory:AddItem add in

    • Game:LocalPlayer entityId out to Inventory:AddItem Choose Entity in

  4. The end resulting Flow Graph should look like the following:

Note

The Kill Counter and Kill Goal colored boxes around the nodes are comment boxes. To add a comment box, right-click in...

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