Ragdoll and physics for characters
In CryENGINE3, characters have realistic physics applied to them. When a character is reacting only physically to the world and not playing a specific animation, we typically call them ragdolls. Ragdolls are usually used to make every death of an AI character look unique and exciting; this can be very rewarding and fun for the player!
Working with and editing ragdolls can be a lot of fun. This recipe will take you through the setup and theory of using ragdolls in CryENGINE3.
Getting ready
As mentioned previously, characters are stored in multiple Max files.
In the SDK, the default character is located in Game\objects\Characters\neutral_male
.
In this case, we are interested in the SDK_character_male_LOD1.max
file.
How to do it...
Let's begin by getting accustomed with the sample ragdoll file:
Open the
SDK_character_male_LOD1.max
file.Note
You will notice similarities with the main character file mentioned in the previous recipes. The deforming skeleton in this scene...