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Construct 2 Game Development by Example

You're reading from   Construct 2 Game Development by Example Learn how to make games for multiple platforms with Construct 2.

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781849698061
Length 230 pages
Edition 1st Edition
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Author (1):
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John Bura John Bura
Author Profile Icon John Bura
John Bura
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Construct 2 FREE CHAPTER 2. Inputs and Controls 3. Variables and Arrays 4. Game Mechanics 5. Making a Simple Shooter 6. Making a Tower Defense Game 7. Making a Puzzle Physics Game 8. Exporting Your Game A. Where to Go from Here
Index

Adding text objects to the HUD


Next, we're going to create a HUD to tell the player what their score is. Let's start by adding a textbox to the screen. Click on Insert New Object and select Text from the General section.

Tip

Our new textbox doesn't look that exciting, so I'd suggest changing the size and font style. I've changed mine to Arial, Narrow Bold Italic, and size 36. It's best to stick to common fonts—Construct 2 draws on the font files available on the player's computer and if they don't have the same file as the one you have, it will substitute for a default that might not look proper.

Spawning the textbox

In order for the textbox to appear, we need to spawn it just like any other game object. Rewrite the text in the textbox to +100. This textbox will be spawned when the goalBall sprite is destroyed.

Add a new On every tick event, and then add a Move at angle action to the new textbox. This is shown in the following screenshot:

Set the angle to 270, which is the angle for directly...

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