Worksheet
Q1. What is the purpose of structuring your experience to be modular?
Q2. What service is used for storing and retrieving player data?
Q3. What is the purpose of including a recursiveCopy
function in the Data
module?
Q4. Why do we wrap asynchronous methods in a pcall()
function?
Q5. What is the importance of including the ProcessReceipt
event function in your game when selling developer products?
Q6. Why might it be important to spend time adding sounds, particles, and other effects into your experience?
Q7. What method of a RemoteEvent
can be fired so that the server can communicate with an individual client?
Q8. Why, when using RunService
loops, might it be important to use the passed dt
(short for delta
) value?
Q9. What key can you press while in your experience or play testing in Roblox Studio to see errors from the client or server?