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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Chapter 6. Physics Behavior

One of the features that makes the difference and converts games into successful products of entertainment is simulating reality accurately. It helps players feel like part of the game by being immersed in the world represented and augmenting their involvement.

Building a realistic game has been key to video game development since its origins, and as the technology evolved, it has been easier to simulate behaviors such as gravitational forces or collisions thanks to the rise of physics engines.

This chapter introduces you to Chipmunk, the physics engine included in Cocos2d, and shows you how to create the game's space thanks to the CCPhysicsNode class and configure its properties.

Also, this chapter will teach you how to define a physics world, create bodies and shapes and configure their properties, and give physical behavior to sprites. With this knowledge, you will develop a snooker game (a kind of pool game) where you can implement all you have...

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