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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
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Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Aligning particles to the mesh surface


In this recipe, we are going to use a 3D version of the particles' code base from the Creating a particle system in 2D recipe. To navigate in 3D space, we will use MayaCamUI covered in the Using MayaCamUI recipe in Chapter 2, Preparing for Development.

Getting ready

To simulate repulsion, we are using the code from the Applying repulsion and attraction forces recipe with slight modifications for three-dimensional space. For this example, we are using the ducky.mesh mesh file that you can find in the resources directory of the Picking3D sample inside the Cinder package. Please copy this file to the assets folder in your project.

How to do it…

We will create particles aligned to the mesh. Perform the following steps to do so:

  1. Add an anchor property to the Particle class in the Particle.h file.

    ci::Vec3f anchor;
  2. Set the anchor value at the end of the Particle class constructor in the Particle.cpp source file.

    anchor = position;
  3. Add the necessary headers in your...

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