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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Chapter 3. Cardboard Box

Remember when you were a kid and happy to just play in a cardboard box? This project might even be more fun than that! Our first Cardboard project will be a simple scene with a box (a geometric cube), a triangle, and a bit of user interaction. Let's call it "CardboardBox." Get it?

Specifically, we're going to create a new project, build a simple app that just draws a triangle, then enhance the app to draw a shaded 3D cube, and illustrate some user interactions by highlighting the cube when you look at it.

In this chapter, you will be:

  • Creating a new Cardboard project
  • Adding a triangle object to the scene, including geometry, simple shaders, and render buffers
  • Using a 3D camera, perspective, and head rotation
  • Using model transformations
  • Making and drawing a cube object
  • Adding a light source and shading
  • Spinning the cube
  • Adding a floor
  • Highlighting the object that the user is looking at

The project in this chapter is derived from an example application...

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