Summary
In this chapter, we explored various aspects of objects in C++, including storage duration, scope, and lifetimes. We distinguished between objects and references and discussed different ways of initializing objects and when these initializations occur. Additionally, we delved into the world of functors, gaining an understanding of what they are and how to use them effectively. Building on that knowledge, we also learned about lambda expressions and their advantages over functors. We covered how to properly use both lambdas and functors with STL algorithms. Armed with this knowledge of object specifics, we can now move on to discussing error handling in C++ in the next chapter.