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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Using ragdoll in your game

Ragdoll physics is a special kind of procedural animation that is often used as a replacement for traditional static death animations in games. The whole idea of ragdoll animation is that after death a character falls as if the bones of the body are behaving like a ragdoll. Hence the name. It has nothing to do with realism, but adds a special fun element to the game.

Getting ready

For this recipe, you will need a Windows machine and an installed version of Visual Studio. The DirectX SDK is also required; preferably use the DirectX June 2010 edition.

How to do it…

Let us take a look at the following code:

#include "RagDoll.h"
#include "C3DETransform.h"
#include "PhysicsFactory.h"
#include "Physics.h"
#include "DebugMemory.h"

RagDoll::RagDoll(C3DESkinnedMesh * a_skinnedMesh, C3DESkinnedMeshContainer * a_skinnedMeshContainer, int totalParts, int totalConstraints)
{
  m_skinnedMesh = a_skinnedMesh;
  m_skinnedMeshContainer...
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